Design Patterns | Object Oriented Design

Design Patterns | Object Oriented Design

By definition, Design Patterns are reusable solutions to commonly occuring problems(in the context of software

By definition, Design Patterns are reusable solutions to commonly occuring problems(in the context of software design). Design patterns were started as best practices that were applied again and again to similar problems encountered in different contexts. They become popular after they were collected, in a formalized form, in the Gang Of Four book in 1994. Originally published with c++ and smaltalk code samples, design patterns are very popular in Java and C# can be applied in all object oriented languanges. In functional languages like Scala, certain patterns are not necesary anymore.

Creational Design Patterns:


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Singleton Pattern

SingletonEnsure that only one instance of a class is created and Provide a global access point to the object.

When to Use
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Common Usage
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Example: Lazy Singleton in Java
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Example: Early Singleton in Java

Singleton pattern should be used when we must ensure that only one instance of a class is created and when the instance must be available through all the code. A special care should be taken in multi-threading environments when multiple threads must access the same resources through the same singleton object.

There are many common situations when singleton pattern is used:
– Logger Classes
– Configuration Classes
– Accesing resources in shared mode
– Other design patterns implemented as Singletons: Factories and Abstract Factories, Builder, Prototype


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Factory Pattern

Factory(Simplified version of Factory Method) – Creates objects without exposing the instantiation logic to the client and Refers to the newly created object through a common interface.

When to Use
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Common Usage

Factory pattern should be used when:
– a framework delegate the creation of objects derived from a common superclass to the factory
– we need flexibility in adding new types of objects that must be created by the class

Along with singleton pattern the factory is one of the most used patterns. Almost any application has some factories. Here are a some examples in java:
– factories providing an xml parser: javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory
– java.net.URLConnection – allows users to decide which protocol to use


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Factory Method



Document Application Example

Factory Method Example

Factory MethodDefines an interface for creating objects, but let subclasses to decide which class to instantiate and Refers to the newly created object through a common interface.

When to Use
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Common Usage

Factory Method pattern should be used when:
– a framework delegate the creation of objects derived from a common superclass to the factory
– the base factory class does not know what concrete classes will be required to create
– delegates to its subclasses the creation of concrete objects
– factory subclasses subclasses are aware of the concrete classes that must be instantiated

Factory method pattern, compared to Factory pattern replace the factory with an abstract class and a set of concrete factories subclasses. The subclasses are responsible for creating concrete product objects; for factory method is possible adding new product classes without changing the abstract factory. The same result can be achieved for simplified factory pattern if reflection is used.

Along with singleton pattern the factories are the most used patterns. Almost any application has some factories. Here are a some examples:
– factories providing an xml parser: javax.xml.parsers.DocumentBuilderFactory or javax.xml.parsers.SAXParserFactory


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Abstract Factory



Look & Feel Example

Abstract Pattern Example

Abstract Factory – Offers the interface for creating a family of related objects, without explicitly specifying their classes.

When to Use
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Common Usage
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Example: Gui Look & Feel in Java

Abstract Factory should be used when:

  • A system should be configured with one of multiple families of products
  • A system should be independent of how its products are created, composed and represented
  • Products from the same family should be used all together, products from different families ahould not be used togheter and this constraint must be ensured.
  • Only the product interfaces are revealed, the implementations remains hidden to the clients.
Examples of abstract factories:

  • java.awt.Toolkit – the abstract superclass of all actual implementations of the Abstract Window Toolkit. Subclasses of Toolkit are used to bind the various components to particular native toolkit implementations(Java AWT).
  • javax.swing.LookAndFeel – an abstract swing factory to swithct between several look and feel for the components displayed(Java Swing).
  • java.sql.Connection – an abstract factory which create Statements, PreparedStatements, CallableStatements,… for each database flavor.

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Builder Pattern



Text Converter Example

Builder Pattern Example

Builder – Defines an instance for creating an object but letting subclasses decide which class to instantiate and Allows a finer control over the construction process.


Example: Text Converter in Java


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Highslide JS

Prototype – Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

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Object Pool



Database Example

Object Pool Example

Object Pool – reuses and shares objects that are expensive to create..

When to Use
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Common Usage
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Sourcecode: Database Connection Pool in Java

Basically, we’ll use an object pool whenever there are several clients who needs the same stateless resource which is expensive to create.

The most common situations when object pool pattern is used:
– Database Connections
– Remote Objects

Behavioral Design Patterns:


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Chain of Responsibility

Chain of Responsibiliy – It avoids attaching the sender of a request to its receiver, giving this way other objects the possibility of handling the request too.
– The objects become parts of a chain and the request is sent from one object to another across the chain until one of the objects will handle it.


Sourcecode:


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Command Pattern



Restaurant Example

Command Pattern Example

Command – Encapsulate a request in an object, Allows the parameterization of clients with different requests and Allows saving the requests in a queue.


Sourcecode: Buying/Selling stocks in Java


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Interpreter Pattern

Interpreter – Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language / Map a domain to a language, the language to a grammar, and the grammar to a hierarchical object-oriented design


Sourcecode: Romans Numerals Converter in Java


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Iterator Pattern

Iterator – Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.


Sourcecode: Java Iterator


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Mediator Pattern

Mediator – Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.


Sourcecode:


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Observer Pattern



News Publisher Example

Highslide JS

Observer – Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.


Sourcecode: News Publisher in Java


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Strategy Pattern



Robot Example

Highslide JS

Strategy – Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.


Sourcecode: Robot Application in Java


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Template Method



Travel Example

Highslide JS

Template Method – Define the skeleton of an algorithm in an operation, deferring some steps to subclasses / Template Method lets subclasses redefine certain steps of an algorithm without letting them to change the algorithm’s structure.


Sourcecode: Travel Agency Application in Java


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Visitor Pattern



Customers Example

Visitor Pattern Example

Visitor – Represents an operation to be performed on the elements of an object structure / Visitor lets you define a new operation without changing the classes of the elements on which it operates.


Sourcecode: Customers Report Example


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Null Object Pattern

Null Object – Provide an object as a surrogate for the lack of an object of a given type. / The Null Object Pattern provides intelligent do nothing behavior, hiding the details from its collaborators.


Sourcecode:

Structural Design Patterns:


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Adapter Pattern

Adapter – Convert the interface of a class into another interface clients expect. / Adapter lets classes work together, that could not otherwise because of incompatible interfaces.

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Bridge Pattern



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Bridge Pattern

Bridge – Compose objects into tree structures to represent part-whole hierarchies. / Composite lets clients treat individual objects and compositions of objects uniformly.


Sourcecode: Object Persistence Api in Java


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Composite Pattern



Shapes Example

Composite Pattern Example

Composite – Compose objects into tree structures to represent part-whole hierarchies. / Composite lets clients treat individual objects and compositions of objects uniformly.


Sourcecode: Shapes Example in Java


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Flyweight Pattern



Wargame Example

Flyweight Pattern Example

Flyweight – use sharing to support a large number of objects that have part of their internal state in common where the other part of state can vary.


Sourcecode: Java Wargame Example


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Memento Pattern



Calculator Example

Memento Pattern Example

Memento – capture the internal state of an object without violating encapsulation and thus providing a mean for restoring the object into initial state when needed.


Source Code: Calculator Example in Java


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Proxy Pattern



Image Viewer

Proxy Pattern Example

Proxy – provide a “Placeholder” for an object to control references to it.


Sourcecode: Proxy Pattern in Java

 

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